Almost 63% of users of the Internet of Things (IoT) come from consumers, making them the largest demographic to join the trend. This number continues to increase. Gartner estimates that the consumer segment will have as much as 5.2 billion units this year, which accounts for around 63% of the overall number of IoT devices in use.

Netflix, Amazon and YouTube are the new big players in the world of visual content as a result of a revolution in viewing habits.

Greg Linden, a former software engineer at Amazon, once said that every 100ms of latency cost the internet giant 1% in sales. Amazon in 2016 made net sales of $136 billion, that means that just 100 ms of latency could have cost the business $1.36 billion. Those milliseconds count.

They say it’s never a good idea to mention current events in an article because it dates them. There are however two good reasons why I’m going to punch this rule hard in the face.

  1. This week the Prime Minister of the UK triggered Article 50, which means the UK is leaving the E.U. (European Union)
  1. ‘THEY’ say a lot of things.

I’ve chosen to mention rule one because it highlights something fundamental to this article. As I type, the value of Sterling is bouncing all over the internet, Polish workers are Googling the German for Bricklayer and the proverbial doom merchants are out in force with their ‘end is nigh’ memes.

This is the key to being unafraid of the AI Apocalypse… or the A(i)pocalypse as I call it. (Yeah… I went there.)

Let’s start with a little clarity. There are now a number of definitions for cloud gaming, but back in 2009 at the Game Developer’s Conference there was just one. And ONLIVE was the definitive article. Cloud gaming or game streaming, was an emerging technology that allowed users to control video games via the internet. The games themselves were actually running on super-spec ultra PCs that could be half a planet away. The concept was ingenious. It opened the elite top tier of gaming to keyboard jockeys who could access the latest games with nothing more complicated than a screen and the internet.

This week’s news has revealed a wealth of progress in the Big Data market and some interesting observations as part of the Cyxtera Technologies data acquisition.

In the previous part of our introduction to iptables, we looked over the functionality of iptables and how they worked. In this part we’ll take a look at the command structure and how to go about adding and removing rules from your firewall.

The worldwide online gambling industry is huge. In 2014, the industry recorded revenue of $35.97 billion, and is expected to almost double that figure to an estimated $66.59 billion within the next three years. As markets go, it couldn’t be more dynamic, but it’s also a very location-specific market.